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Comments by JorgKnappen
Have I overlooked something in the first version of the problem? 1. Ke3 d5 2. zBe2 gives mate in 2 moves. The second version looks fine (but does not exhibit the ability of the zB to pin two pieces at the same time). --J'org Knappen
I want to coment on the rule 'When stalemate wins, repetition of positions is forbidden'. This rule is known to Go players as Superko rule. Alltho it is implemented in some official Go rule sets (e.g. for New Sealand) it is considered problematic. The reason is that humans are not good in tracing repeated positions except in the most simple cases. In my opinion the FIDE rules are perfectly right: One can claim draw on repeated position, but there is no automatic consequence. A superko rule theoretically rules out a draw (or in Go terms: a no result), but in chess there are just too many positions available to eliminate draws effectively in play between humans.
Nice summary. I just want to add name and date for Janusschach: It was invented by Werner Schöndorf in 1978. Another game using this piece is my Quintessential Chess, designed 2002 for the 84 squares contest. I decided to use the name Janus for this piece.
The game resembles much to Pillar Chess (described on this site) and >>Das trojanische Spiel<< (commercial, german game, having a link in the german section of this site).
I have considered the erl queen (as I prefer to call the slip queen), but discarded it because it is off-theme: it can triangulate, what a switching piece cannot. I drafted the erl queen for the sweeping switchers, because there I needed a piece with the can-mate property.
However, there is a nice Switcheing Realms Queen: If one takes the horizontal move from the erl queen a different kind of switching piece emerges: It must switch between odd and even ranks. Thus, mfb(slipQ)cQ is a nice Switching Realms Queen. In the same way, mDDffbbNcRN is a nice Separate Realms Chancellor, bound to odd or even ranks while moving.
This is an excellent pedagocical presentation of Ralph Betza's funny notation as it is. Thanks to Glenn for this.
I am just designing a doucecimal chess variant (on a 12 times 12 board) and wonder how many moves I should reserve for the modified 50 moves rule. I think, there should be sufficient moves such that knight and bishop and king still can mate a bare king. The number of moves theoretically needed is surely known, has someone the numbers ready for different board sizes?
My question is rather specific, in the duodecimal variant I am just designing there are standard knights and bishops, and I want the endgame of king & knight & bishop vs lone king to be a win. I assume, that someone else has computed the numbers of moves necessary with a computer programme, and I hope someone here knows them (or knows where they are published).
According to Cazaux's book on chess variants (in french) it is a species of cat, latin name Panthera unica, french once. Don't know german or english names. --JKn
I don't know any better name for the slip bishop, nor do I know any game or problem that uses this particular piece. I have different sources to Grande Acedrex, suggesting that the Unicorn of Grande Acedrex is really a bent rider and not the piece described in the webpage on chessvariants.com --JKn
The excellent is for asking this really good question. I want to list these favorites: 1. Chu Shogi A big shogi variant introducing lots of interesting pieces. And it has a players' community as well (even organised and with tournaments). 2. Tai Shogi A very big shogi variant with pieces no westerner has even dreamt about like the hook movers. 3. Sons of Mithra A chess variant with very much flavour in it. It has creative pieces, creative methods of capturing, and the traces of sound playtesting. 4. Seperate Realms Chess A good example of how a rather restrictive idea leads to an excellent game. 5. Perfect 12 I love Cazaux' style in chessvariant design and this one is a good example. Don't miss the other games by him!
Since you already found the Nachtmahr page, here is an explanation: In order to move from b1 to e4, the Crooked Nightrider must contain the diagonal narrow crooked nightrider. In order to checkmate the poor king from e4 it must contain the straight narrow crooked nightrider. We cannot conclude whether it contains more components from that little bit of information, hence in a strict interpretation the two components mentioned make up Betza's Crooked Nightrider.
During the course of time, some of the referenced Web links became invalid.
Christian Poisson's list can now be found here.
The list of Oliver Sacks is completely gone (as far as I can tell), but the following is a good replacement 1000 Väter (in german).
The latter list features the Spiralspringer very well. Note the difference between german terminology and the terminology used here; what in german is called eng is called wide here, and what in german is called weit is called narrow here.
Note also, that Ralph Betza's Crooked Nightrider (combined narrow straight and diagonal crooked nightrider) is called Boa by problemists with the following reference given: R. Bedoni, Phénix (45) X 1996 S. 3344
Hey Sam, you just rediscovered the Rhino, have at look at the Piecoclopedia entry for more information about this really nice piece: http://www.chessvariants.org/piececlopedia.dir/rhino.html
Wow, I never expected people to play such a mind-boggling game as Nachtmahr. I fully approve the point-mirror symmetric opening array and I am keen to look at the game logs.
I tried it out and found that both the rhino and the mirror rhino can mate a single king with the help of their own king. There are no special manoeuvres involved, the mating goes relatively straightforward.
In fact, mating with the mirror-rhino can be more complicated than mating with a simple FN, because the additionaly attacked zebra square provides lot of stalemate traps. A key position in the mirror-rhino's mating manoeuvre is the following: Black King on a1,a2,or b1; White king on c3, mirror-rhino on f6. Black to move. Only now the white king can complete the confinement of the black king --- BTW, the rhino is not colourswitching at all, it is a slider continuing its way after WN squares to C NN2 .... Adding the wazir to the Gnu essentially gives it the can-mate property.
This is a forward reference to X Chess by Jeremy Gabriel Good http://www.chessvariants.org/index/msdisplay.php?itemid=MPxchess where many pieces of Seenschach are set on another innovative hourglass shaped chessboard.
I am looking for a certain circular chess variant I have seen in the 1980s. It was published in a physics students' journal (if I remember correctly from Bochum) in germany. The board consisted of a full circular disk. The 'squares' in the innermost disk were triangular sectors. It used standard chess pieces. The most striking feature I still remember is that the bishop changes the square colour while crossing the center. Does anyone know this variant?
The Teutonic Order did not have archchancellors. Their leaders are (they are still extant!) titled Hochmeister which is translated into english as grandmaster---not a name suited for a chess piece. The Holy Roman empire had three archchancellors, the most important of them was archchancellor of the germans. This post was filled by one of the 7 electors, the archbishop of Mainz. He was responsible (among other duties) for the organisation of the emperor's election and he substituted in emperor in the time of an interregnum (together with two vicars). No, I have not been aware of the reference you mention, but now I know it and I shall build it into the notes when I revise the text.
The Rhino inspired a new chess piece, the Teutonic Knight having the first three steps of the Rhino with the ability to jump.
The Rhino is an interesting and inspiring piece and this article is well written.
This is an answer to the old comment by George Duke: when I had to name the knighted wazir piece, I looked it up in Derzhanski's list and found that the name Marquis was a good one. I don't know what names Duke had in mind when he wrote the comment, but there is the name Thoat from the game Jetan dating from 1922 and the is the name Emperor (given, e.g., by Jelliss) which was once known among problemists.
Correction: NW is emperor, prince is the NF in problemist's tradition.
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