Comments by GregoryStrong
This is a very interesting game. I look forward to playing it in GCT #2.
Below is a list of mobility values for all the pieces in Pocket Mutation, as well as a few Chess-With-Different-Armies pieces at the bottom for comparison. The 'average mobility' column is a Betza Mobility Calculation with a magic number of 0.7. This is probably the best estimation of the value of the piece. The second column is the average number of checks this piece delivers on an empty board without being counter-attacked. The third column is the average number of different 'directions' in which this piece attacks. The fourth column is the average number of squares attacked on an empty board.
Average # Directions Attacked | Average Empty Board Mobility | ||||
Average Mobility | Average # Safe Checks | ||||
Class | Piece | ||||
Class 2 | |||||
Knight | 5.25 | 5.25 | 5.25 | 5.25 | |
Bishop | 5.93 | 5.69 | 3.06 | 8.75 | |
Class 3 | |||||
Rook | 8.1 | 10.5 | 3.5 | 14 | |
Nightrider | 7.96 | 9.5 | 5.25 | 9.5 | |
Super Bishop | 9.43 | 5.69 | 6.56 | 12.25 | |
Class 4 | |||||
Cardinal | 11.18 | 10.94 | 8.31 | 14 | |
Super Rook | 11.16 | 10.5 | 6.56 | 17.06 | |
Class 5 | |||||
Queen | 14.03 | 16.19 | 6.56 | 22.75 | |
Chancellor | 13.35 | 15.75 | 8.75 | 19.25 | |
Cardinal Rider | 13.89 | 15.19 | 8.31 | 18.25 | |
Super Cardinal | 14.68 | 10.94 | 11.81 | 17.5 | |
Class 6 | |||||
Chancellor Rider | 16.06 | 20 | 8.75 | 23.5 | |
Super Chancellor | 16.41 | 15.75 | 11.81 | 22.31 | |
Super Cardinal Rider | 17.39 | 15.19 | 11.81 | 21.75 | |
Class 7 | |||||
Amazon | 19.28 | 21.44 | 11.81 | 28 | |
Super Chancellor Rider | 19.12 | 20 | 11.81 | 26.56 | |
Class 8 | |||||
Amazon Rider | 21.99 | 25.69 | 11.81 | 32.25 | |
Misc | |||||
Fibnif | 5.69 | 2.63 | 5.69 | 5.69 | |
Waffle | 5.75 | 2.25 | 5.75 | 5.75 | |
Woody Rook | 6.5 | 3 | 6.5 | 6.5 | |
Charging Knight | 6.78 | 2.63 | 6.78 | 6.78 | |
Short Rook | 7.51 | 7.5 | 3.5 | 11 | |
FAD (colorbound) | 8.31 | 5.25 | 8.31 | 8.31 | |
Charging Rook | 8.48 | 7.88 | 5.03 | 12.91 | |
Half-Duck | 8.56 | 5.5 | 8.56 | 8.56 | |
Bede (colorbound) | 8.93 | 8.69 | 6.06 | 11.75 | |
Fourfer (FR4) | 10.57 | 7.5 | 6.56 | 14.06 | |
Colonel | 12.64 | 10.5 | 9.19 | 17.06 | |
N2R4 | 14.86 | 15.75 | 8.75 | 19.25 |
Super-alibaba: average mobility: 11.81 average safe checks: 5.25 average directions attacked: 11.81 average squares attacked: 11.81 Directions attacked: Yes, I should better define a 'direction'. By my definition, the four directions attacked by a rook are different than the four directions attacked by a dabbabah-rider. This is intentional because the directions attacked is a measure of forking power... The super-alibaba can theoretically fork 16 different pieces, so it attacks in 16 different directions. This definition is also essential because these numbers are all calculated by ChessV, and ChessV must consider them to be different directions -- directions are used in generation of moves/captures, and a piece which blocks a wazir-rider doesn't necessarily block a dabbabah-rider.
Very nice! The author has done an excellent job of defining a Fischer randomization system for Capablanca's Chess (actually this piece mix goes back to the 1600s with D. Pietro Carrera -- see Carrera's Chess.) It is obvious to me that the design has been carefully considered from both a game-designer's perspective and a software developer's perspective.
I'm not sure I like the idea of renaming the pieces, though. There are already too many different names for these pieces, and I think the goal should be to standardize the names, and I believe Capablanca's names of Archbishop and Chancellor are probably the best choices.
Elephant (shogi Silver General): Average Mobility: 3.94 Average Safe Checks: 0.00 Average Directions Attacked: 3.94 Average Squares Attacked: 3.94 Great Elephant: Average Mobility: 6.94 Average Safe Checks: 3.00 Average Directions Attacked: 6.94 Average Squares Attacked: 6.94 War Elephant: Average Mobility: 11.17 Average Safe Checks: 14.00 Average Directions Attacked: 5.75 Average Squares Attacked: 17.50 Mammoth: Average Mobility: 11.06 Average Safe Checks: 13.34 Average Directions Attacked: 5.03 Average Squares Attacked: 18.38 Sorry I can't generate numbers for the Tiger; there are still many pieces that ChessV can't yet support (in this case the Slip-riders, but in general, any piece which changes direction during a move, like the Mao, cannot yet be implemented.)
Fischer Random Chess has the 960 legal starting positions numbered, and has the details on how to find a position from it's number, and how to find the number based on the position. Capablanca Random Chess could benefit from such a system. Besides making it easier to identify starting positions, it would also solve Fergus' present dilema. If a position can be determined from a position number, all that would be required is generation a random number in the valid range. For a good description of how FRC identifies positions by number, see: http://frcec.tripod.com/fischerrandomchessstartingpositions/
This is an interesting looking game. I would have considered adding a couple more knights in place of two of those gold generals ... I am concerned that the amount of power on the board will ruin the charm of Shogi. On the other hand, however, with so much power and captured-pieces-in-hand, the game is sure to be a blood bath, and that will give this game an excitement factor and charm all of it's own. Here is the URL to a game courier preset which should play this game correctly (should anyone be interested): http://play.chessvariants.org/pbm/play.php?game%3DGrand+Shogi%26settings%3DMotif-CSS
Crap. I see no word whatsoever on the website about airing on BBC America. *sigh* Oh well, at least there's E-mule...
Looking back, I noticed that I had not rated this game, so I now correct this oversight with an 'Excellent' rating for my personal favorite variant. I hope that Ralph re-emerges soon, because I am concerned that his inventions might become overlooked without his continued input. But I will continue to do what I can to promote CWDA, though, such as voting for it's inclusion in Game Courier tournaments, and providing the best possible CWDA support to ChessV, for analysis of different army match-ups. Sometime in the not-too-distant future I will provide a great deal of information here on what I have learned from computer analysis of the major CWDA armies. Regarding the Pawn promotion rule: I would recommend a change to this rule. The current rule says a pawn may promote to any piece in either army at the start of the game. Here's the problem: What about the match-up of Nutty Knights vs. Nutty Knights? Since no piece in that entire army may move backward faster than one square at a time, even if a pawn promotes to a (very powerful) Colonel, it still probably can't move back into the frey quickly enough, seriously decreasing the value of pawn promotion. I would suggest the alternate rule: A pawn may promote to any piece (other than Pawn or King) in the player's army at the start of the game, or in the standard Orthodox Chess army (Fabulous FIDEs). This always provides the option of promotion to Queen.
To anyone interested in seeing the first episode of the new Doctor Who: It is easy available on file sharing utilities (probably stolen by a BBC Wales employee.) I won't say anything specific about it, so as not to spoil it; I will only say that the characterization of new Doctor will not disappoint! And his companion is just about as georgous as possible. Also, the video quality of this avi release is outstanding! 'Rose' is the episode title.
If the counsellor and counsellor's pawns both move forward two, I assume that the Kings did face each other; otherwise White's councellor's pawn would promptly be taken. Oh, boy ... I see the ChessV implementation of this game will require several changes. Bleh.
So, any opinions on what I should do with Chaturanga support for ChessV? John Ayer has posted that Murray said that the elephants were in the corners, with Dababbah move, and pawns promote to firzan ... That's easy enough. Should I implement it in this way, leave it as-is, or erase the whole thing? Any opinions are welcome!
Yes, I also think recognition of Shatranj should suffice. Also, based on feedback received here and in e-mail, Chaturanga support will be removed from ChessV, since not only are the rules unclear, but the present implementation is really just Shatranj with rotational symmetry and lousy pawn-promotion rules. But, I will probably add support for the other historical games described in Murray's text if they are described here, or if I can find a copy in a local library.
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