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Comments by GregoryStrong

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Greg Strong wrote on Tue, Feb 22, 2005 12:20 AM UTC:
<p>Robert Shimmin said:<blockquote>In all honesty, I don't think humans will lose interest in chess just because computers can beat us at it. It's already the case for the vast majority of chess-players, and yet they still play. Or to make another comparison, we didn't stop holding foot-races because we had built machines that can go faster than us. </blockquote></p> <p>I agree that casual players won't lose interest, (at least right away,) but what will change is the entire professional nature of the game. When exact refutations to every single opening can be calculated, and are published, then professional Chess will no longer be a game of Chess skill, but rather just a game of memorization. Ok, you could still try to substitute Chess skill, but a person with a fantastic memory will probalby clean your clock.</p>

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Greg Strong wrote on Tue, Feb 22, 2005 09:57 PM UTC:Excellent ★★★★★

This is a very interesting game. I look forward to playing it in GCT #2.

Below is a list of mobility values for all the pieces in Pocket Mutation, as well as a few Chess-With-Different-Armies pieces at the bottom for comparison. The 'average mobility' column is a Betza Mobility Calculation with a magic number of 0.7. This is probably the best estimation of the value of the piece. The second column is the average number of checks this piece delivers on an empty board without being counter-attacked. The third column is the average number of different 'directions' in which this piece attacks. The fourth column is the average number of squares attacked on an empty board.

Average # Directions Attacked Average Empty Board Mobility
Average Mobility Average # Safe Checks
Class Piece
Class 2
Knight 5.25 5.25 5.25 5.25
Bishop 5.93 5.69 3.06 8.75
Class 3
Rook 8.1 10.5 3.5 14
Nightrider 7.96 9.5 5.25 9.5
Super Bishop 9.43 5.69 6.56 12.25
Class 4
Cardinal 11.18 10.94 8.31 14
Super Rook 11.16 10.5 6.56 17.06
Class 5
Queen 14.03 16.19 6.56 22.75
Chancellor 13.35 15.75 8.75 19.25
Cardinal Rider 13.89 15.19 8.31 18.25
Super Cardinal 14.68 10.94 11.81 17.5
Class 6
Chancellor Rider 16.06 20 8.75 23.5
Super Chancellor 16.41 15.75 11.81 22.31
Super Cardinal Rider 17.39 15.19 11.81 21.75
Class 7
Amazon 19.28 21.44 11.81 28
Super Chancellor Rider 19.12 20 11.81 26.56
Class 8
Amazon Rider 21.99 25.69 11.81 32.25
Misc
Fibnif 5.69 2.63 5.69 5.69
Waffle 5.75 2.25 5.75 5.75
Woody Rook 6.5 3 6.5 6.5
Charging Knight 6.78 2.63 6.78 6.78
Short Rook 7.51 7.5 3.5 11
FAD (colorbound) 8.31 5.25 8.31 8.31
Charging Rook 8.48 7.88 5.03 12.91
Half-Duck 8.56 5.5 8.56 8.56
Bede (colorbound) 8.93 8.69 6.06 11.75
Fourfer (FR4) 10.57 7.5 6.56 14.06
Colonel 12.64 10.5 9.19 17.06
N2R4 14.86 15.75 8.75 19.25


Greg Strong wrote on Tue, Feb 22, 2005 10:38 PM UTC:
Yes, exactly right. This appears to be an HTML problem. If you go to the Pocket Mutation Chess page, then you see my comment properly (with the complete names.) On the What's New page, however, the text is giant, so some of the text gets wrapped out of existance. It is lousy HTML exported from Excel, so that's probably part of the problem.

Greg Strong wrote on Wed, Feb 23, 2005 09:30 PM UTC:
Super-alibaba:
average mobility: 11.81
average safe checks: 5.25
average directions attacked: 11.81
average squares attacked: 11.81

Directions attacked:
Yes, I should better define a 'direction'.  By my definition, the four
directions attacked by a rook are different than the four directions
attacked by a dabbabah-rider.  This is intentional because the directions
attacked is a measure of forking power...  The super-alibaba can
theoretically fork 16 different pieces, so it attacks in 16 different
directions.  This definition is also essential because these numbers are
all calculated by ChessV, and ChessV must consider them to be different
directions -- directions are used in generation of moves/captures, and a
piece which blocks a wazir-rider doesn't necessarily block a
dabbabah-rider.

Greg Strong wrote on Wed, Feb 23, 2005 11:17 PM UTC:
OOPS! Please see the updated numbers for the super-alibabba below ... I was doing that on my way out to class, and put up those numbers a little too fast... The comment has been edited to show correct numbers.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Thu, Feb 24, 2005 04:49 PM UTC:Excellent ★★★★★

Very nice! The author has done an excellent job of defining a Fischer randomization system for Capablanca's Chess (actually this piece mix goes back to the 1600s with D. Pietro Carrera -- see Carrera's Chess.) It is obvious to me that the design has been carefully considered from both a game-designer's perspective and a software developer's perspective.

I'm not sure I like the idea of renaming the pieces, though. There are already too many different names for these pieces, and I think the goal should be to standardize the names, and I believe Capablanca's names of Archbishop and Chancellor are probably the best choices.


White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Fri, Feb 25, 2005 01:19 AM UTC:
Elephant (shogi Silver General):
Average Mobility: 3.94
Average Safe Checks: 0.00
Average Directions Attacked: 3.94
Average Squares Attacked: 3.94

Great Elephant:
Average Mobility: 6.94
Average Safe Checks: 3.00
Average Directions Attacked: 6.94
Average Squares Attacked: 6.94

War Elephant:
Average Mobility: 11.17
Average Safe Checks: 14.00
Average Directions Attacked: 5.75
Average Squares Attacked: 17.50

Mammoth:
Average Mobility: 11.06
Average Safe Checks: 13.34
Average Directions Attacked: 5.03
Average Squares Attacked: 18.38

Sorry I can't generate numbers for the Tiger; there are still many pieces
that ChessV can't yet support (in this case the Slip-riders, but in
general, any piece which changes direction during a move, like the Mao,
cannot yet be implemented.)

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Sun, Feb 27, 2005 08:23 PM UTC:
Fischer Random Chess has the 960 legal starting positions numbered, and has
the details on how to find a position from it's number, and how to find
the number based on the position.  Capablanca Random Chess could benefit
from such a system.  Besides making it easier to identify starting
positions, it would also solve Fergus' present dilema.  If a position can
be determined from a position number, all that would be required is
generation a random number in the valid range.

For a good description of how FRC identifies positions by number, see:
http://frcec.tripod.com/fischerrandomchessstartingpositions/

Grand ShogiA Zillions-of-Games file
. Normal Shogi, but with extra pieces.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Mon, Feb 28, 2005 10:15 PM UTC:Good ★★★★
This is an interesting looking game.  I would have considered adding a
couple more knights in place of two of those gold generals ...  I am
concerned that the amount of power on the board will ruin the charm of
Shogi.  On the other hand, however, with so much power and
captured-pieces-in-hand, the game is sure to be a blood bath, and that
will give this game an excitement factor and charm all of it's own.

Here is the URL to a game courier preset which should play this game
correctly (should anyone be interested):

http://play.chessvariants.org/pbm/play.php?game%3DGrand+Shogi%26settings%3DMotif-CSS

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Tue, Mar 1, 2005 01:09 AM UTC:
<p>For what little it's worth, I am all for the (n + 5) approach, which would add both FRC and Kamikaze Mortal Shogi, two games that I am <i>very</i> interested in playing. I would be sad to see either of them not qualify. Also, perhaps, by expanding the field of games, we might entice another participant or two. I would be all for making the number of games n + 5 and giving a couple more days for additional people to take notice of the change and announce their intention to participate.</p>

Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Wed, Mar 2, 2005 11:29 PM UTC:
Yes, Fischer does have a patent on a clock (and I think his clock is a pretty good idea.) I wonder if the patent has anything to do with the fact that Fischer Clock has totally failed to catch on.

Chess Variant Pages Membership. Missing description[All Comments] [Add Comment or Rating]
Greg Strong wrote on Fri, Mar 4, 2005 12:51 AM UTC:
<p>Mason, just go to the <a href='http://www.chessvariants.org/index/personq.php'>Contributors Page</a>, look yourself up, and then click on 'Edit Person'.</p>

Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Fri, Mar 4, 2005 01:51 AM UTC:Good ★★★★
I have not played Falcon Chess yet, but the Falcon is a very clever piece, and I look forward to seeing how it plays. Unfortunately, with GC Tournament #2 starting soon, I need to focus on those games for now, but I will definitely try FC sometime reasonably soon. I am glad it has a GC preset! I am (personally) ambivalent about ZoG support, but I'm not sure I see what can be gained by not providing a ZRF.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Tue, Mar 8, 2005 11:58 AM UTC:
Marble board is my favorite, but any is fine with me.

[Subject Thread] [Add Response]
Greg Strong wrote on Thu, Mar 10, 2005 01:28 AM UTC:
Crap.  I see no word whatsoever on the website about airing on BBC America.
 *sigh*   Oh well, at least there's E-mule...

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Greg Strong wrote on Fri, Mar 11, 2005 03:01 AM UTC:Excellent ★★★★★
Looking back, I noticed that I had not rated this game, so I now correct
this oversight with an 'Excellent' rating for my personal favorite
variant.

I hope that Ralph re-emerges soon, because I am concerned that his
inventions might become overlooked without his continued input.  But I
will continue to do what I can to promote CWDA, though, such as voting for
it's inclusion in Game Courier tournaments, and providing the best
possible CWDA support to ChessV, for analysis of different army match-ups.
 Sometime in the not-too-distant future I will provide a great deal of
information here on what I have learned from computer analysis of the
major CWDA armies.

Regarding the Pawn promotion rule:  I would recommend a change to this
rule.  The current rule says a pawn may promote to any piece in either
army at the start of the game.  Here's the problem:  What about the
match-up of Nutty Knights vs. Nutty Knights?  Since no piece in that
entire army may move backward faster than one square at a time, even if a
pawn promotes to a (very powerful) Colonel, it still probably can't move
back into the frey quickly enough, seriously decreasing the value of pawn
promotion.  I would suggest the alternate rule:  A pawn may promote to any
piece (other than Pawn or King) in the player's army at the start of the
game, or in the standard Orthodox Chess army (Fabulous FIDEs).  This
always provides the option of promotion to Queen.

[Subject Thread] [Add Response]
Greg Strong wrote on Sun, Mar 13, 2005 04:52 PM UTC:
To anyone interested in seeing the first episode of the new Doctor Who:
It is easy available on file sharing utilities (probably stolen by a BBC
Wales employee.)  I won't say anything specific about it, so as not to
spoil it; I will only say that the characterization of new Doctor will not
disappoint! And his companion is just about as georgous as possible.  Also,
the video quality of this avi release is outstanding!  'Rose' is the
episode title.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Mon, Mar 21, 2005 03:17 PM UTC:
If the counsellor and counsellor's pawns both move forward two, I assume
that the Kings did face each other; otherwise White's councellor's pawn
would promptly be taken.

Oh, boy ... I see the ChessV implementation of this game will require
several changes.  Bleh.

Greg Strong wrote on Wed, Mar 23, 2005 08:06 PM UTC:
So, any opinions on what I should do with Chaturanga support for ChessV?
John Ayer has posted that Murray said that the elephants were in the
corners, with Dababbah move, and pawns promote to firzan ... That's easy
enough.  Should I implement it in this way, leave it as-is, or erase the
whole thing?  Any opinions are welcome!

Greg Strong wrote on Fri, Mar 25, 2005 09:28 PM UTC:
Say, should Chaturanga still be a Recognized Variant?

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
📝Greg Strong wrote on Fri, Mar 25, 2005 09:55 PM UTC:Excellent ★★★★★
A fantastic variant, and my favorite variant on a decimal board. I think placing the pawns on the third rank, rather than the second, is important for decimal variants to get the game moving and interesting before dozens of moves have past. Even giving second-rank pawns a triple-space initial move still doesn't seem to accomplish the this. Omega Chess games, for example, seem to take forever to develop to a level with noticeable tension. Grand Chess also allows pawns to promote on the 8th rank, as in Mecklenbeck Chess, and this provides additional tension without making the game so dynamic that it hard to visualize. Finally, giving the back rank to the Rooks reduces or eliminates the need for castling, and I consider this a very good thing, too.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Sat, Mar 26, 2005 01:27 AM UTC:
Yes, I also think recognition of Shatranj should suffice.

Also, based on feedback received here and in e-mail, Chaturanga support
will be removed from ChessV, since not only are the rules unclear, but the
present implementation is really just Shatranj with rotational symmetry and
lousy pawn-promotion rules.  But, I will probably add support for the other
historical games described in Murray's text if they are described here, or
if I can find a copy in a local library.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Greg Strong wrote on Tue, Mar 29, 2005 10:06 PM UTC:
It seems to me that if you allow the long-leaper to go all the way to x0, he would want to do this because a piece on a corner square is immune to capture from a long-leaper (or a chameleon in this case.) So, if you want to avoid pieces hiding in the corner, I would disallow the extended move to x0. This seems to go along with the purpose of the ring-board - keeping pieces from using edges to provent capture.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Thu, Mar 31, 2005 01:41 AM UTC:
Fergus, it works as you describe for me, with the exception of the 'submit content' option, which doesn't seem to do anything.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Thu, Mar 31, 2005 01:51 AM UTC:
If a preset has the 'exclude pieces not in set' box checked, nothing I do seems to clear it. If I uncheck it, and test, update, or save, the box is still checked.

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