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Comments by GregoryStrong
I am not entering a command. I am just trying to look at a game that has finished, and it will not let me look at it.
<p>I was looking through the game logs for Anti-King Chess II (trying to study up, you know), and there are two seperate games that had the same error:</p>
<p><a href='http://play.chessvariants.org/pbm/play.php?game=Anti-King+Chess+II&log=andreas-cvgameroom-2003-256-887'>http://play.chessvariants.org/pbm/play.php?game=Anti-King+Chess+II&log=andreas-cvgameroom-2003-256-887</a><br>and<br><a href='http://play.chessvariants.org/pbm/play.php?game=Anti-King+Chess+II&log=andreas-cvgameroom-2003-300-130'>http://play.chessvariants.org/pbm/play.php?game=Anti-King+Chess+II&log=andreas-cvgameroom-2003-300-130</a></p>
<p>Probably the logs are old, but it would be nice if I could see at least the part of the log up until the bad command.</p>
yup. Excellent, thank you! Both look like interesting games, too.
Tony Quintanilla: Yes, I am totally in favor of this. In my games I try to use kibbitz comments explaining the situation for the benefit of anyone who may watching. But it might be good to take a game of high-interest, like Alice or Anti-King II, and find two players who are interest in participating, and have a kabbitz free-for-all. If interested parties follow the game and make insightful comments, then the result would be an truely expert-level game worthy of study. Any other iterest?
Yes, Roberto, Chess w/ Terrian in it's current form is going to take a rediculous number of moves (and the game has other problems.) I see someone was kind enough to vote for its inclusion, but it really is way to long to be included...
I would be more than happy to be a 'controller' or 'captain' - I certainly have the time, but I am not the most skilled player. I won't even attempt Rococo, my skill being far, far too low at Rococo for such a purpose. And I've never played Alice Chess ... But, if no one more qualified volunteers, I'd be happy to try anything more modest ... Grand Chess, Anti-King, Berolina, Circular, Extinction ...
Let me make sure I understand the rules of this game correctly ... Since my two consecutive moves may move the same piece twice, then essentially any piece (except the pawn) can perform a rifle capture by taking the piece, and then returning to the original square... Assuming this is true, games must be pretty short since pieces will be constantly falling.
Hmmmm... I'm not sure what to make of any of this, but my first reaction is to dis-believe every word of it. You claim it's older than the modern (corrupted) form of 'common' chess, as you call it. Funny how Pritchard's Encyclopedia of Chess Variants (the CV bible) doesn't even mention it. Even if the rules are super-secret, as you claim, surely the existance of such a game would be known to Pritchard. But, rather, you claim that orthodox Chess is actually decended from some super-secret game pioneered by the English monarchy, when it's pretty clear that Chess derived from Chaturanga from India. You say that one of the reasons why Stanley Random Chess has not gained any recognition is because (and I quote): the Simplified SR (Common) Chess community has long resisted the notion that SR Chess is a predecessor that predates the more common and corrupted form of the game. Yup. No disagreement there; I dispute the notion.
I could surely do Switching Chess; I think I've got a decent handle on that game. And I'm willing to try more than one game. I'm not sure that my experience with Switching Chess means I'm ready for Rococo, though. But, since Tony said he's willing to play Rococo, how about Tony and George play Rococo (original version), and I play Switching Chess with either Tony or George, or both. However, please note, that I do consider a pawn in Switching Chess to be worth somewhat more than 1.0, and would be weighing moves under that hypothesis. Switching makes pawns more mobile, and able to get to the eigth rank in circumstances where they would otherwise not be able to. And, since pawn promotion is usually decisive in the endgame, I would seriously consider trading a Knight for two pawns, if I felt that it gave me some tempo.
Thank you, Robert. I will surely take your advice, but I want to wait until I get to version 1.0 (which will happen when I get the last remaining bugs out.) At present, ChessV has serious problems under Windows 95/98/ME... I should have a new version out in January.
Oh, no. It is definately a problem with ChessV. And even if it wasn't, I would not tell anyone to 'get a decent, modern operating system.'
I do not understand the sentence 'Pat is a draw.' ??
No, a Knight can jump over pieces of either color.
Whether or not any of the historical stuff is real or not, it seems that this is not intended to be a joke. I recieved an e-mail from SR Chess GM Gregory Topov, saying I should seriously consider the historical authenticity of SR Chess, and directing me to the same links Peter Aronsen described as 'a humorous series of articles.' It may or may not be funny, but it seems it's not intended to be.
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It involves economic sanctions. At the time, we had sanctions against Yugoslavia, and any participation in any sporting events held there would be a violation of those sanctions. The idea being that the event would draw tourists/money into Yugoslavia - exactly what the sanctions are supposed to prevent. And, as a US citizen, violation of US sanctions is a criminal act.
It seems to me that this game has far too much power for this board. The more power you add, the more tactical the game becomes, and the less strategic. Some may like this, but by-in-large, I think people generally try to maximize the strategic aspect of a game. One quick example - Since all your bishops are arch-bishops, they can change color. One common strategic element to Chess is considering which color your pieces are on, based on which color Bishop the opponent has. That element of the game is now gone.
I am confused about pawn promotion. It says 'A pawn may only promote on b8 to a knight, and only if a player has already lost a knight' ... What if the player has lost no Knight? can the pawn still more there? If so, what happens if a Knight is captured later? Thanks!
<h3>Version 0.7.2 released</h3>
<p>This is primarily a bug-fix release. The disappearing board problem in Windows 95/98/ME has finally been solved. A system crash in Almost Chess has also been fixed. Pawn promotion in Chaturanga has been fixed. Colors preferences will be restored when loading saved games, now, too.</p>
<p><b>features:</b> Double-buffering has been added to the video to eliminate flicker. Also, the color-picker now lets you select any color, not just those from the set.</p>
<p>Enjoy! <a href='http://sourceforge.net/projects/chessv'>Download here</a></p>
Thank you. It's so good to know that that problem is finally solved. It had to do with the code to re-color the pieces based on your color preference. I never did come to understand the problem - I just found another way to do it that seems to work (and is faster anyway.)
I like Reinhard's CRC a lot, and I like it better than Capablanca84000. My only complaint is the same as the previous poster's; I don't like the restriction that avoids patented setups. I also do not think that randomly generated numbers can violate patents.
Oh yes, this is a great addition for so many reasons... Thanks! I'm especially pleased that pieces can now be represented by the correct letters for the game, without requiring a proliferation of piece sets. The ability to use the plus-sign in the name for shogi pieces is a very nice touch, too. I would like to suggest something, though. Right now, when moving a piece you can either enter the piece type ('P e2-e4') or not ('e2-e4'). I always do the former, because it makes it easier for me to keep track of games. Some opponenets do, some do not. I would be nice if, when entering a simple single-move, like 'e2-e4', it would automatically add the 'P' or 'p'. Thanks for the consideration. You have done a lot of good work on improving the Game code recently! I need to get to work on presets using the new features for wildebeest chess, lions & unicorns chess, and others.
Does anyone happen to know what year this game was invented? Amazingly enough, there is no mention of FRC in Pritchard's encyclopedia. I would like to supply such basic information as year of invention for all games supported by ChessV, so any information would be helpful! Thanks, Greg
David: Thanks. This information has been most helpful!
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