Comments by FergusDuniho
As the script stands right now, piece values are falling into approximately what Michael Howe suggests. Two Gold Generals have a value between the value of a Bishop and the value of a Rook. A Lance plus a Knight is worth around the same as a General, though Zillions values a Lance more than twice as much as a Knight. In a previous script, Zillions valued the Gold General almost as much as the Bishop, and the new script was able to beat it. But since the old script inflated its value with redundant code, it could have lost from having to use more processor time, rather than from valuing the Gold General too much. But in observing the game while mediating between two runs of Zillions, its overvaluing of the Gold General did seem to be a liability.
I just updated the Shogi ZRF again. I added a new tuning. This is tuning #7, which currently stands at second place. The first place tuning is currently #1, and #5 is coming in third. My ZRF avoids bogus moves as much as possible. To raise the value of pieces that can be dropped, it merely splits drops between the King and the piece. Giving drops to the piece increases its value, but having the King handle its drops does not. To increase the value of other pieces, I give them a measured amount of drops. These drops could be used if they showed up in-hand, but they never do. For optimization, I use directions instead of zones to check whether a piece is in-hand. I use up and down for in-hand areas, but I avoid using these directions on the main board.
Who nominated Double Chess? All you have provided here is a quotation from its inventor, and there is a rule in place against inventors nominating their own games.
While I prefer Hostage Chess to Chessgi, it may still be appropriate to include Chessgi as a recognized variant at some time. What I wonder about is whether Chessgi or Crazyhouse is more popular. I know that some PBM sites include Crazyhouse play, and this game is very similar to Chessgi but slightly different.
Fusion Chess was preceded by Sentai Chess, a Power Rangers inspired variant in which every type of piece could combine into one mega-piece. Even though the most basic Sentai pieces were weaker than Chess pieces, the mega-piece was capable of checkmating a King on its own. Overall, Sentai Chess was not that good a game. Based on similar ideas, Fusion Chess was a considerable improvement over Sentai Chess. One of the main improvements came from limiting fusions to two basic pieces. Besides this, I have regularly found that the Amazon is too powerful of a piece. It hurts gameplay, and I normally avoid using it in any of my games. If Fusion Chess allowed fusion to an Amazon, it would be a worse game. Likewise, a Multi-fused King would be too difficult to checkmate. British Chess sat on the shelf for a couple years until I figured out how to make the royal Queen more checkmatable. Nevertheless, multiple fusions might not hurt the gameplay of something like Metamorphin' Fusion Chess, Thunder Chess, or Bedlam. For in these games, the Metamorph Chess rules would turn any multiply-fused piece that makes a capture into the piece it just moved as. This would limit the destructive capability of such pieces. But even so, the Amazons would be more menacing, and the mutiply-fused Kings would be harder to checkmate. Actually, a Thunder Chess variant might not work, for the Metamorph capturing rules and the Assimilation capturing rules would conflict. One compromise between them would be for a compound piece to convert to the simple piece it moved as whenever it could not assimilate the piece it was capturing. I may try to implement all-out fusion versions of these during the summer.
The coordinates used for Glinski's Hexagonal Chess are not standard for other games using the same board. I'm sure these coordinates were chosen without any thought given to what kind of standard should be used for hexagonal boards in general. In Game Courier, I provide one standard that people might choose to use. It treats a hexagonal board as a cut-out from a parallelogram-shaped hex board with 60 and 120 degree corners, and standard coordinates are given to each hex in the parallelogram. Game Courier's Developer's Guide gives details.
Message edited 06/18/2010 to refer to Game Courier instead of the PBM.
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