Comments by DavidCannon
The bottom line is that I made the game for myself. If others like it, that's good, but the basic reason I made it is because I enjoy it. I play the game myself (yes, I really do!) against the zillions program, and have been mastering strategy by observing what zillions and remembering it.
Contrary to your assertions, the pieces do not have 'difficult' moves - they are all either sliders or knight-like leapers, apart from two pieces with crooked moves, analogous to the Griphon in some other variants. I have no trouble remembering their moves and anybody interested enough could master it quite easily. But that's the key: if you're not interested, of course I don't expect you to make the effort:-)
You mention the huge board and the huge number of pieces. Well, I think Chu Shogi has more, as have some of Lynn Smith's 3-D variants which I love. I have a preference for 'large' variants, and have made a point of downloading and studying the ZRF for every large variant I can find.
Finally, I made this game in order to teach myself Zillions programming. I knew nothing about it when I started. I deliberately created difficult problems, and spent thousands of hours crafting solutions to them. For me, learning to make a program to play the game was - and is - one of the greatest pleasures.
By the way, I'm about three quarters of the way through this update. I will upload the revised zillions file either today or tomorrow.
![A game information page](/index/ms.gif)
The question you have just asked turned out to be my single most difficult programming problem when writing the Zillions file. I solved the problem by dividing the Pawns into four 'classes', depending on what quadrant of the board they originate from. White has 'southwest' and 'northwest' pawns; Black has 'southeast' and 'northeast' pawns.
If a Pawn makes a capture, and in doing so, ends up back in its own territory in the way you described, it simply turns around. A southwest pawn thereby converts to a northwest pawn, and thereafter behaves as such.
Thanks for raising the issue as it is not merely hypothetical - in playtesting with Zillions, I found that it really happens!
Cheers, David.
![A Zillions-of-Games file](/index/zillions.gif)
![ZIP file](/index/zipfile.gif)
![A Zillions-of-Games file](/index/zillions.gif)
![ZIP file](/index/zipfile.gif)
![A game information page](/index/ms.gif)
I've just had a look at your Tai Shogi link - wow! That'll take me a while to master. Yes, I am considering a number of 'mini' variants of Diamond Chess (I deliberately included the number 306 in the name, denoting the number of cells, to allow for variants with different numbers of cells).
![A game information page](/index/ms.gif)
I've just uploaded a couple of images for this game, but they're refusing to display. Can anybody tell me what I'm doing wrong? [It was the u with the umlaut (dicritic mark) over it. To store the images, we create a folder with the same name as the name of the variant. Unfortunately, such a folder becomes difficult to access because of this character. I've created a page that should work. You'll just have to reupload the images. The page is at: http://chessvariants.org/index/msdisplay.php?itemid=MSdurerschess Sorry about that... --DH]
By the way, can anybody please explain the purpose of the 500KB limit rule? I find it rather inconvenient.
![A Zillions-of-Games file](/index/zillions.gif)
![ZIP file](/index/zipfile.gif)
Is the problem the same one that I had with the graphics yesterday - the umlaut? If so, I'll avoid it in future submissions. [David, yes, same problem. Sorry you see the system as being full of bugs. I know it must be frustrating. I will fix this up later today or tomorrow. --DH]
![A game information page](/index/ms.gif)
However, I can't get this page to link to it! Can somebody please help me?
The "See Also" links appear automagically after the pages are made visible. --DH
![A game information page](/index/ms.gif)
![A game information page](/index/ms.gif)
Hi Graeme, You mentioned having made a ZRF for this game. Is there any chance of publishing it here? Thanks. David.
![A game information page](/index/ms.gif)
You could also consider downloading the Zillions of Games file I made, and trying out the various pieces for yourself.
![A game information page](/index/ms.gif)
Here may not be the place to discuss it, but I would like to propose raising the daily file size limit to 1MB. I think it would make work a lot easier for many of us.
![A Zillions-of-Games file](/index/zillions.gif)
![ZIP file](/index/zipfile.gif)
![A game information page](/index/ms.gif)
Anyway, this game, along with the associated Zillions page, is now ready to go live:-)
![A game information page](/index/ms.gif)
'As far as I know, that remains intact are the Knight, the King and the pawns.' Not so fast, mate. I believe the Rook has remained fundamentally unchanged throughout the entire history of chess.
![A game information page](/index/ms.gif)
You may ask why this fussy distinction. There are two reasons. The first is that I could either allow every piece to assimilate every other piece, or I would have to draw the line somewhere. The first option would create such a huge number of pieces that even I wouldn't be able to remember them all. The second option, which I chose, means that some arbitrary distinctions have to be made. I settled on confining assimilation to within 'families' - and in the case of families whose membership partially overlaps, a certain degree of subjectivity creeps in.
The second reason for this is programming. There were a number of things I would have liked to do, but the limitations of Zillions (or, rather, of my knowledge of it) forced compromises. The case you mentioned is one, although I think I would now be able to work around it if I was so inclined. I may may tweak the program that way when I get around to it.
![A game information page](/index/ms.gif)
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I will spend the next few hours or days updating this page; new graphics and a new Zillions file will be uploaded, so please bear with me.